A TABLE FOR TWO
A little color.
A clever plan.
Gather tiles, fill your pattern lines, and bring your courtyard to life.
0 tables completed
Your turnRound 1
THE CENTER
First take: collect the starting-player marker
Choose a color from a factory, then choose one of your pattern lines.
THE LAST ROUND
When every tile is drafted, completed pattern lines move one tile each to your wall. Adjacency earns points.
A SMALL STRATEGY
Finish short lines early. Save space for later colors. The center can be tempting — and expensive.
Wall bonuses: completed row +2 · column +7 · all five of a color +10.